Post by Brody on Aug 25, 2015 22:34:37 GMT
DICING
*DO NOT ROLL IN SERVER CLAN CHAT, START YOUR OWN OR USE CC "DICE".
Dicing is a form of gambling, where players can trade items to trusted dice hosts for a random chance to gain more items. A "dice host" can use the Dice Bag to randomly roll a number between 1 to 100. Normally players would either bet tickets or normal items. It is the job of the host to decide what the player can bet with.
Note: This is a high-risk activity that involves trusting a dice host by trading him/her items or cash before the dicing takes place. Scamming is a common issue with this activity and taking necessary precautions such as screenshots and video recordings during dicing activity is highly recommended. There is also no refunds whatsoever, so don't ask for any unless the host gives it back by his own will.
Types of Dicing
Assuming that the player has already traded the dice host the items/cash they are willing to gamble. Assuming that the dice host is using a Purple dice bag that rolls a number between 1 - 100
55x2:
The dice host rolls. If the number rolled is 55 or higher, the dice host loses and must repay the player double of what the player traded to gamble. If the number rolled is 55 or lower, the dice host wins and keeps what the player traded to gamble.
Dice hosts may set specific conditions to their personal preferences. Typical conditions are such that if a dice host rolls a 100, the dice host wins, or if a 55 is rolled, the host will re-roll a second time to determine the winner.
Black Jack:
The objective of this game is to get closest to 100 without going over. The dice host will roll for the player. After the dice host rolls, the player must declare "hit" or "stay", similarly to Black Jack in real life. If the player's sum of roll numbers surpasses 100, the player busts and the dice host automatically wins.Once a player declares "stay", it is the dice host's turn to roll. The dice host as an advantage in the fact that their objective is to roll to a sum higher or equal to the player without worrying about busting. If the dice host rolls to a sum higher than or equal to the player, and under a sum of 100, the dice host wins. If the dice host rolls a sum higher than 100, the player automatically wins and the dice host must repay the player double of what the player traded to gamble.
Like 55x2, the dice host may set conditions. A typical condition: if the host ties with the player's sum, it counts as the host's win and not the player's.
Dice Duel:
Dice Duels are initiated between two dice hosts; the payouts are negotiated beforehand. The objective of this game is to roll higher than your opponent. Dice hosts will typically duel with best 3 out of 5 rounds. Whoever has the highest roll wins a round. The first dice host to win 3 rounds wins the duel and is paid the sum of what both dice hosts agreed to gamble. In a dice duel if one of the players roll a 0, they are required to roll again.
*DO NOT ROLL IN SERVER CLAN CHAT, START YOUR OWN OR USE CC "DICE".
Dicing is a form of gambling, where players can trade items to trusted dice hosts for a random chance to gain more items. A "dice host" can use the Dice Bag to randomly roll a number between 1 to 100. Normally players would either bet tickets or normal items. It is the job of the host to decide what the player can bet with.
Note: This is a high-risk activity that involves trusting a dice host by trading him/her items or cash before the dicing takes place. Scamming is a common issue with this activity and taking necessary precautions such as screenshots and video recordings during dicing activity is highly recommended. There is also no refunds whatsoever, so don't ask for any unless the host gives it back by his own will.
Types of Dicing
Assuming that the player has already traded the dice host the items/cash they are willing to gamble. Assuming that the dice host is using a Purple dice bag that rolls a number between 1 - 100
55x2:
The dice host rolls. If the number rolled is 55 or higher, the dice host loses and must repay the player double of what the player traded to gamble. If the number rolled is 55 or lower, the dice host wins and keeps what the player traded to gamble.
Dice hosts may set specific conditions to their personal preferences. Typical conditions are such that if a dice host rolls a 100, the dice host wins, or if a 55 is rolled, the host will re-roll a second time to determine the winner.
Black Jack:
The objective of this game is to get closest to 100 without going over. The dice host will roll for the player. After the dice host rolls, the player must declare "hit" or "stay", similarly to Black Jack in real life. If the player's sum of roll numbers surpasses 100, the player busts and the dice host automatically wins.Once a player declares "stay", it is the dice host's turn to roll. The dice host as an advantage in the fact that their objective is to roll to a sum higher or equal to the player without worrying about busting. If the dice host rolls to a sum higher than or equal to the player, and under a sum of 100, the dice host wins. If the dice host rolls a sum higher than 100, the player automatically wins and the dice host must repay the player double of what the player traded to gamble.
Like 55x2, the dice host may set conditions. A typical condition: if the host ties with the player's sum, it counts as the host's win and not the player's.
Dice Duel:
Dice Duels are initiated between two dice hosts; the payouts are negotiated beforehand. The objective of this game is to roll higher than your opponent. Dice hosts will typically duel with best 3 out of 5 rounds. Whoever has the highest roll wins a round. The first dice host to win 3 rounds wins the duel and is paid the sum of what both dice hosts agreed to gamble. In a dice duel if one of the players roll a 0, they are required to roll again.